package com.Object.AllRoute;

import com.Core.GameAnimation;
import com.Core.GameEngine;
import com.Object.ObjType;
import com.Object.SeaObject;

public class GhostShip extends SeaObject
{	{	frameSlop	= GameAnimation.GhostShipSlop;
		texPos		= GameAnimation.GhostShipTexPos;
		setType(ObjType.GhostShip);
		parent = ObjType.TreasureMap;
		score = GameEngine.GHOST_SHIP_SCORE;
	}
}
